Pore allows the player to develop a species from a microscopic
organism to its evolution into a complex animal, its emergence as a
social, intelligent being, to its mastery of the planet and then finally
to its ascension into space, where it interacts with alien species
across the galaxy. Throughout the game, the player’s perspective and
species change dramatically.
The game is broken up into distinct yet
consistent, dependent “phases”. The outcome of one phase affects the
initial conditions and leveling facing the player in the next. Each
phase exhibits its own style of play, and has been described by the
developers as ten times more complicated than its preceding phase. While
players are able to spend as much time as they would want in each, it
is possible to accelerate or skip phases altogether.Some phases feature
optional missions; when the player completes a mission, they are granted
a bonus, such as a new ability or money. If all of a player’s creations
are completely destroyed at some point, the species will
be respawned at its nearest colony or at the beginning of the phase.
Unlike many other Maxis games, Spore has
a primary win condition, which is obtained by reaching a supermassive
black hole placed at the center of the galaxy and receiving a “Staff of
Life”. Another major achievement involves defeating or befriending
the Grox, a cyborg species with a large empire guarding the core.
However, the player may continue to play after any goal has been
achieved.There is a difficulty selector to each stage, allowing players
to choose the difficulty for each part of the game.Spore defaults
to the easiest level.The first four phases of the game, if the player
uses the editors only minimally, will take up to 15 hours to complete,
but can take as little as one or two hours. Note that there is no time
limit for any stage: the player may stay in a single stage as long as
s/he wishes, and progress to the next stage when ready. At the end of
each phase, the player’s actions cause their creature to be assigned a
characteristic. Each phase has three characteristics, usually based on
how aggressively or peacefully the phase was played. Characteristics
determine how the creature will start the next phase and give it
abilities that can be used later in the game.System Requirements:
- Windows XP/Vista
-
- 2.0 GHz P4 processor or equivalent
- XP: 512 MB RAM / Vista: 768 MB RAM
- At least 300 MB of hard drive space for installation, plus additional space for created creatures. (190 MB for the Trial Edition)
- A 128 MB Video Card, with support for Pixel Shader 2.0*
Please note: For computers using built-in graphics chipsets, the game requires at least an Intel Integrated Chipset GMA 950 or Dual 2.0GHz CPUs, or 1.7GHz Core 2 Duo, or equivalent
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